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Starships happens to actually be a mobile game-the kind that harks to those days of yore, when "mobile" equated to "simplistic." It released simultaneously on PC, Mac, and iPad, and in more-or-less the same form to boot. But in some circles you can still hear the old backhanded compliment being leveled at games like Sid Meier's Starships. I don't cotton to those implications, not anymore: Mobile games have achieved too much, broken too many molds.
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Drag a distracted finger across a screen a few times, and kill, conquer, level up…all between stops on the train. A sort of euphemism for alleging that a game was baser somehow, that in exchange for a shallow, compulsive high it asked little of a player save the odd microtransaction. It's still going to be 300 years before we start seeing evidence of their handiwork."This would be good as a mobile game" was, historically, some pretty faint praise. But they're fighting 500 LY away from us and their war only got really going 200 years ago. Secondly, I mentioned the "space is big" thing, right? Suppose these races developed doomsday devices that could actually kill stars and are happily wiping out each others' systems with nova-bombs. How are we even supposed to detect 200GT more on top of that load? That's like going into Giants stadium at night and staring at the light arrays from the pitchers mound and trying to pick out someone flicking a lighter for a half a second in the midst of one of the arrays. The STAR in that system if it's a star like Sol will be putting out 7890000000000 GT per day of energy. That's a total energy output of 200 GT (Gigatons) per day. Assume that they are using 10,000 of such warheads against each others ships every day engaged in action around a star system. Let's presume for a minute that there are some ETs happily engaged in armed conflict with each other 500 light years from us, tossing around 20 megaton nukes all day long like they're NBA players at a strip club making it rain. And what we can observe is only relatively large energy sources like stars. This means it takes light 200,000 years to cross from one side to the other. Our own galaxy is 200,000 LIGHT YEARS across. I mean, you may think it's a long way down the road to the chemist's, but that's just peanuts to space.”ĭouglas Adams, The Hitchhiker's Guide to the Galaxy You just won't believe how vastly, hugely, mind-bogglingly big it is. Why would you think that? Let's open with a quote from Douglas Adams: > Don't ya think we would have already located some extraterrestrials if there were wars going on in space?
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If that is the case most of the "habitable" The Earth seems to be at just about the minimum size needed to have plate tectonics, which is needed to keep the planet habitable long enough for complex life to arise. Face it, we don't even know if interstellar travel is even possible (and it is not at all clear that it is possible with our present technology, and reasonable travel times require technologies that we don't know about). There is so much we don't know that we can't really assume one way or another. May I once again posit that war is not a natural result of being human, but rather one put upon mankind by strong, selfish, sociopaths that profit from it? We are entrained to believe wars are inevitable, due to differences in opinion or scarcity of material. Don't ya think we would have already located some extraterrestrials if there were wars going on in space? Or is this war thing predicated on humans being out there? Why is war an assumed mandatory condition for space travelers? This is patently absurd (though perhaps fun in a game). "My goal was to create an experience that focuses on starship design and combat within a universe filled with interstellar adventure, diplomacy, and exploration." "What happens after we colonize our new home and eventually build starships to take to the stars? What has become of our long-lost brothers and sisters from the planet Earth," Meier asks. When designing Starships, Meier was intrigued by the idea of exploring the next chapter in the story of Civilization: Beyond Earth. You shall also amass futuristic technology and take part in combat using a deep roster of customizable ships. As you trek through the stars, you will be challenged to expand your federation's influence and reach. In the game, you control a fleet of starships as you journey through the galaxy to complete missions, protect planets and their inhabitants, and build a planetary federation. 2K and Firaxis Games have announced Sid Meier's Starships, a turn-based interstellar strategy game scheduled to arrive in early 2015 for Windows, OS X, and iOS (iPad). Jones_supa writes: The next game from the mind of veteran strategy and simulation game designer Sid Meier has been revealed.